Research on Global Top 50 Game Companies, 2012
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Based on the game business revenue disclosed by related listed companies in global game industry, ResearchInChina compiled the game business earnings in USD of relevant game companies in fiscal quarter closest to 2012Q2 (from April 1st, 2012 to June 30, 2012).

This report studies the game market including arcade game, home video game, online game and mobile game.

Ranking of Global Top 50 Game Companies by Revenue, 2012Q2
(USD million)
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Among the top 50 game companies, 13 came from Japan, 10 from the United States, 11 from Mainland China, 9 from South Korea, 5 from Europe and 2 from Taiwan.

Although there were signs of gradual recovery in the global economy, overall economic conditions continued to be harsh, mainly because of a slowdown in economies caused by fiscal instability in Europe. As for the entertainment industry, weak individual consumption and other factors have added further uncertainty to the outlook.

Game and game devices businesses are highly competitive, characterized by rapid product life cycles, frequent introductions of new products and game titles, and the development of new technologies.

With the spread of smartphones and tablet PCs worldwide and the increased popularity of social networking sites, the available means of providing game software continue to diversify, and opportunities to reach an even greater audience for game software are increasing.

Against such a backdrop, game companies increased the number of “outlets” for the game content by taking advantage of opportunities presented by the emergence of new devices and developing business around game content. Every company intends to develop ways of playing games that match the characteristics of each device.

The report analytically highlights the operating results, revenue structure, sales trend of game products, business outlook and development strategy of TOP 50 game companies, and studies some enterprises to go for the top list.
1 Overview of Game Industry
1.1 Definition
1.2 Overview

2 Ranking of Game Industry
2.1 Method of Ranking
2.2 Ranking by Revenue

3 Japanese Companies in Games TOP 50 
3.1 Nintendo
3.1.1 Profile
3.1.2 Operating Results
3.1.3 Product Sales
3.1.4 Investors Wish Nintendo to Gear Its Development Direction
3.2 SONY GAME
3.2.1 Profile
3.2.2 Operating Results of Games
3.2.3 Company Outlook
3.3 BANDAI NAMCO
3.3.1 Introduction
3.3.2 Operating Results
3.3.3 Analysis on Game Business
3.3.4 Strategy
3.4 GREE
3.4.1 Profile
3.4.2 Business Model of GREE
3.4.3 Operating Results
3.4.4 FY2013 Business Strategy
3.5 DeNA
3.5.1 Profile
3.5.2 Operating Results
3.6 SQUARE ENIX
3.6.1 Introduction
3.6.2 Operating Results of Games
3.6.3 FY2013 Outlook
3.7 KONAMI
3.7.1 Profile
3.7.2 Operating Results
3.7.3 Revenue Structure
3.7.4 FY2013 Outlook
3.8 Capcom
3.8.1 Introduction
3.8.2 Operating Results
3.8.3 Analysis of each operational department
3.9 SEGA
3.9.1 Introduction
3.9.2 Operating Results
3.9.3 Revenue Structure
3.9.4 Shipment of Main Products
3.10 KOEI TECMO
3.10.1 Introduction
3.10.2 Operating Results
3.11 MarvelousAQL
3.11.1 Profile
3.11.2 Operating Results of Game Business
3.12 TOSE
3.12.1 Introduction
3.12.2 Operating Results
3.13 Mobcast
3.13.1 Profile
3.13.2 Operating Results
3.14 Companies to Go for the Top List in Japan

4 US Companies in Games TOP 50
4.1 Gamestop
4.1.1 Introduction
4.1.2 Operating Results
4.2 Microsoft EDD
4.2.1 Principal Products and Services
4.2.2 Operating Results of Games Department
4.3 Activision Blizzard
4.3.1 Profile
4.3.2 Operating Results
4.3.3 Revenue Structure
4.3.4 Company Outlook
4.4 EA
4.4.1 Introduction
4.4.2 Operating Results of Games
4.4.3 Robust Growth of Mobile Game Business
4.4.4 Free-to-play is EA’s fastest growing business model
4.4.5 FY2013 Outlook
4.5 Zynga
4.5.1 Introduction
4.5.2 Financial Summary
4.5.3 Business Highlights
4.6 Take-Two
4.6.1 Introduction
4.6.2 Operating Results
4.6.3 Business and Product Highlights
4.7 Disney Interactive
4.7.1 Introduction
4.7.2 Operating Results of Game Business
4.8 THQ
4.8.1 Introduction
4.8.2 Operating Results
4.9 Glu Mobile
4.9.1 Profile
4.9.2 Operating Highlights
4.9.3 Revenue Structure
4.9.4 Business Outlook
4.10 Alliance Distributors
4.10.1 Introduction
4.10.2 Operating Results
4.11 Companies to Go for the Top List in USA

5 South Korean Companies in Games TOP 50
5.1 NEXON
5.1.1 Introduction
5.1.2 Operating Results
5.1.3 China being the Largest Market for NEXON
5.2 Neowiz Games
5.2.1 Profile
5.2.2 Financial Summary
5.3 NCSOFT
5.3.1 Profile
5.3.2 Financial Summery
5.3.3 Revenue Structure
5.4 NHN
5.4.1 Introduction
5.4.2 Financial Summary
5.4.3 Operating Results of Games
5.5 CJ E&M
5.5.1 Profile
5.5.2 Operating Results
5.5.3 Business Outlook
5.6 Wemade
5.6.1 Introduction
5.6.2 Operating Results
5.7 Gamevil
5.7.1 Introduction
5.7.2 Financial Results
5.7.3 Operating Results of Games
5.8 GRAVITY
5.8.1 Introduction
5.8.2 Operating Results
5.8.3 Business Trends
5.9 WEBZEN
5.9.1 Introduction
5.9.2 Operating Results
5.9.3 Revenue Structure
5.10 Companies to Go for the Top List in South Korea

6 European Companies in Games TOP 50
6.1 Ubisoft
6.1.1 Introduction
6.1.2 Operating Results
6.1.3 Business Outlook
6.2 Gameloft
6.2.1 Introduction
6.2.2 Operating Results
6.2.3 Business Outlook
6.3 Digital Bros
6.3.1 Introduction
6.3.2 Operating Results
6.3.3 Buisness Outlook
6.4 Net Entertainment
6.4.1 Introduction
6.4.2 Operating Results
6.4.3 Business highlights
6.5 CD Projekt Red
6.5.1 Introduction
6.5.2 Operating Results
6.6 Companies to Go for the Top List in Europe

7 Chinese Mainland Companies in Games TOP 50
7.1 Tencent Game
7.1.1 Introduction
7.1.2 Operating Results of Tencent Game
7.1.3 Quarterly Revenue of Tencent Game Platform Exceeds RMB2.2 billion
7.2 NETEASE Game
7.2.1 Introduction
7.2.2 Financial Summary
7.2.3 Business Highlights
7.2.4 Business Outlook
7.3 Shanda Games
7.3.1 Introduction
7.3.2 Financial Results
7.3.2 Business Highlights
7.3.3 Core Operation Metrics
7.4 Changyou
7.4.1 Introduction
7.4.2 Financial Summary
7.4.3 Operating Results
7.4.4 Revenue Structure
7.4.5 Business Outlook
7.5 Perfect World
7.5.1 Introduction
7.5.2 Operating Results
7.5.3 Revenue Structure
7.5.4 Recent Developments
7.6 Giant Interactive
7.6.1 Introduction
7.6.2 Operating Results
7.6.3 Products Analysis
7.7 KongZhong Corporation
7.7.1 Introduction
7.7.2 Financial Results
7.7.3 Mobile Game Segment
7.7.4 Internet game segment
7.7.5 Products Analysis
7.8 KINGSOFT
7.8.1 Introduction
7.8.2 Operating Results of Games
7.8.3 BUSINESS REVIEW AND OUTLOOK
7.9 NETDRAGON
7.9.1 Introduction
7.9.2 Business Highlights
7.9.3 BUSINESS OUTLOOK
7.10 Renren Games
7.10.1 Introduction
7.10.2 Operating Results of Games
7.11 CMGE
7.11.1 Profile
7.11.2 Financial Highlights
7.11.3 Operating Metrics
7.12 Companies to Go for the Top List in China
7.12.1 Zqgame
7.12.2 The9
7.12.3 TAOMEE
7.12.4 Ourpalm

8 Other Region’s Companies in Games TOP 50
8.1 Soft-World
8.1.1 Introduction
8.1.2 Operating Results
8.2 Gamania Digital Entertainment
8.2.1 Profile
8.2.2 Operating Results
8.3 Companies to Go for the Top List in Other Regions

Glossary
TOP 50 Game Companies by Revenue, 2012Q2
Revenue, R&D Investment of Nintendo, FY2007-FY2012
Revenue, Operating Profit, Gross Margin, R & D Investment of Nintendo, 2011Q1-2012Q2
Revenue of Nintendo by Product, 2011Q2-2012Q2
Revenue of Nintendo by Region, 2011Q1-2012Q2
Sales Units, Number of New Titles of Nintendo Products in 2012Q2
Revenue of SONY GAME, 2007-2011
Revenue of SONY GAME, 2011Q1-2012Q2
Revenue & Operating Profit of SONY by Segment, 2012Q2
Unit Sales of SONY Key Game Products, 2011-2012
Revenue and Net Profit of BANDAI NAMCO, 2011-2012
Revenue of BANDAI NAMCO by Segment, 2011-2012
Revenue of BANDAI NAMCO by Region, 2011-2012
BANDAI NAMCO ‘s Game Sales by Category,FY2010-FY2013
Home Video Game Software Titles And Unit Sales of BANDAI NAMCO
BANDAI NAMCO’s Sales of Main Game Titles and Group Total By Platform
Sales Breakdown of BANDAI NAMCO’s Arcade Game Machines
Employee, Revenue of GREE, FY2007-FY2012
Revenue and Operating Profit of GREE, 2011Q1-2012Q2
Revenue and Operating Profit of DeNA, 2011Q1-2012Q2
Revenue and Operating Profit of SQUARE ENIX, 2011Q1-2012Q2
SQUARE ENIX ’s Key Titles Released in FY2013
Revenue, Operating Profit, of KONAMI,FY2008-FY2012
Revenue, Operating Profit, of KONAMI, 2011Q1-2012Q2
KONAMI FY2013Q1 Operating Summary
Registered Members of KONAMI’s Social Games & Titles in Service
Unit Sales Breakdown of KONAMI’s Video Games by Region & by Platform
Revenue & Operating Profit of KONAMI by product, 2011Q1-2012Q2
KONAMI’s Game Titles Released in FY2013
Employee ,Revenue, R & D Investment of Capcom, FY2007-FY2011
Revenue, Operating profit, Gross Margin of Capcom, 2011Q1-2012Q2
Sales Units of Capcom Shipped by Platform, 2011-2012
Sales Units of Capcom Shipped by Region, 2011-2012
Performance of Capcom’s Digital Contents Department,2011-2012
Revenue and Net Profit of SEGA, FY2008-FY2012
Revenue of Sega by Product, FY2011-FY2012
Revenue of Sega by Product and by Platform, FY2012
SEGA Shipment Data: Pachislot
Units Sold of SEGA Major Titles / Pachislot
SEGA Shipment Data: Pachinko
SEGA Major Titles / Pachinko
SEGA Domestic Facilities Number Transition,2011-2012
SEGA Major Titles / Digital Games
Revenue and Net Profit of KOEI TECMO, FY2010-FY2012
Quarterly Revenue and Operating Profit of KOEI TECMO, FY2011-FY2012
Revenue and Operating Profit of KOEI TECMO by Segment, FY2010-FY2012
Breakdown of Revenue and Operating Profit by Segment of MarvelousAQL, 2012Q2
Revenue and Net Profit of TOSE, FY2007-FY2011
Revenue and Net Profit of TOSE by Quarter, 2012
Revenue and Net Profit of Mobcast, FY2007-FY2011
Revenue and Net Profit of Mobcast, 2012Q1-2012Q2
Revenue and Net Profit of Eighting, FY2007-FY2011
Revenue, Operating Profit, Net Profit of Eighting, 2011Q2, 2012Q2
Revenue, Gross Profit of Gamestop, 2011Q1-2012Q2
Revenue, Gross Margin of Gamestop by Products, 2011Q1-2012Q2
Revenue & Operating Profit of Microsoft Entertainment and Devices Division, 2011Q1-2012Q2
Revenue & Operating Profit of Microsoft Entertainment and Devices Division, FY2010-FY2012
Activision Blizzard 2012Q2 Earnings Highlights
Revenue,Employee, R&D Investment of Activision Blizzard, FY2007-2012H1
Revenue of Activision Blizzard by Region, 2011Q1-2012Q2
Revenue of Activision Blizzard by Distribution channel, 2011Q1-2012Q2
Revenue of Activision Blizzard by Segment, 2011Q1-2012Q2
Revenue of Activision Blizzard by Product, 2011Q1-2012Q2
Call of Duty Monthly Active Users, Apr.2008-Jun.2012
Call of Duty Elite Members, 2012 
Revenue, Employee, R&D Investment of Electronic Arts, FY2007-FY2012
Revenue, Gross Margin, Operating profit, R & D investment of Electronic Arts, 2011Q1-2012Q2
Revenue of Electronic Arts by Product, 2011Q1-2012Q2
Revenue of Electronic Arts by Region, 2011Q1-2012Q2
EA Digital Revenue1 by Platform, FY2011Q1-FY2013Q1
EA Digital Revenue1 by Type, FY2011Q1-FY2013Q1
EA’s Free-To-Play Growth Metrics, FY2010Q1-FY2013Q1
EA’s Announced Titles by Label and Platform in Fiscal Year 2013
Employee ,Revenue, R&D Investment of Zynga, FY2007-FY2011
Revenue, Operating Profit, Gross Margin, R&D Investment of Zynga, 2011Q1-2012Q2
Revenue of Zynga by Product, 2011Q1-2012Q2
Revenue Share of Take-Two by Region, 2011Q1-2012Q2
Revenue Share of Take-Two by Platform, 2011Q2, 2012Q2
Titles of Take-Two Released in 2012Q2
Take-Two's Lineup of Future Titles in 2012-2014
Revenue and Operating Profit of Disney by Segment, 2011Q2,2012Q2
Revenue and Net Profit of THQ, FY2008-FY2012
Employee ,Revenue, R&D Investment of Glu Mobile, FY2007-FY2011
Revenue, Operating Profit, Gross Margin, R&D Investment of Glu Mobile, 2011Q1-2012Q2
Revenue of Glu Mobile by Product, 2011Q2-2012Q2
Revenue of Glu Mobile by Region, 2012Q1-2012Q2
Revenue, Operating profit, Net Profit of Alliance Distributors, 2011Q2, 2012Q2
South Korea’s Top 5 Publishers by Revenue
Revenue of NEXON, FY2010-FY2011
Revenue Breakdown of NEXON by New and Existing Titles, FY2008-FY2012
Recently Launched Games of NEXON
Revenue of NEXON, 2011Q1-2012Q2
Operating Profit and Operating Margin of NEXON, 2011Q1-2012Q2
Revenue and Net Profit of Neowiz Games, FY2007-FY2011
Revenue, Operating Profit, Net Profit of Neowiz, 2011Q1-2012Q2
Revenue Breakdown of Neowiz by Region, 2011Q2-2012Q2
Revenue of NCSOFT, 2011Q2-2012Q2
Operating Profit of NCSOFT, 2011Q2-2012Q2
Revenue of NCSOFT by Region
Revenue of NCSOFT by Games (Excluding Royalty)
Revenue, Operating Income and Net income of NHN, 2011Q2-2012Q2
Revenue of NHN by Region, 2011Q2-2012Q2
Sales of NHN by Segment, 2011Q2-2012Q2
Sales of Online-game of NHN, 2011Q2-2012Q2
Revenue Breakdown of CJ E&M by Segment, 2011Q2-2012Q2
Revenue of CJ E&M’s Game Department and Mobile Game, 2011Q2-201Q2
Revenue and Net Profit of Wemade, FY2007-FY2011
Revenue, Operating Profit and Net Profit of Wemade, 2011Q2-2012Q2
Revenue of Wemade by Region, 2011Q2-2012Q2
Revenue of Wemade by Game Products, 2011Q2-2012Q2
Revenue and Net Profit of Gamevil, FY2007-FY2011
Sales, Operating Income and Net Income of GAMEVIL
Revenue of GAMEVIL by Region, 2011-2012
Revenue of GAMEVIL by Genre,2011Q2-2012Q2
Revenue of Gamevil by Product, 2011Q2-2012Q2
Revenue and Net Profit of Gravity, FY2007-FY2011
Revenue & Gross Profit of Gravity by Segment, 2011Q2-2012Q2
Revenue and Net Profit of WEBZEN, FY2007-FY2011
Revenue, Operating Profit, Gross Margin of WEBZEN, 2011Q1-2012Q2
WEBZEN Sales Breakdown (by products)
WEBZEN Sales Breakdown (by market)
Revenue of WEBZEN by Product, 2011Q2-2012Q2
Revenue of WEBZEN by Region, 2012Q1-2012Q2
Revenue and Net Profit of Ubisoft, FY2008-FY2012
Breakdown of Ubisoft’s Sales by Platform, 2011Q2, 2012Q2
Breakdown of Ubisoft’s Sales by Region, 2011Q2, 2012Q2
Title Release Schedule of Ubisoft, 2012Q3
Employee ,Revenue, Gross Margin, Net Profit of Gameloft, FY2007-FY2011
Revenue and Net Profit of Gameloft, 2011Q1-2012Q4
Revenue, Operating Profit, Gross Margin of Digital Bros, 2011Q1-2012Q2
Breakdown of Revenue by Segment of Digital Bros FY2011- FY 2012
Revenue, Operating Profit of Net Entertainment, 2010Q2-2012Q2
KEY DATA AND FIGURES of Net Entertainment,2010Q2-2012Q2
Revenue and Net Profit of CD Projekt RED, FY2007-FY2011
Revenue Breakdown of CD Projekt RED by Segment, 2012H1
Revenue of Tencent Game, 2011Q1-2012Q2
Game Revenue and Total Revenue of NetEase, 2005-2011
Revenue, Gross Margin of NetEase Game, 2011Q1-2012Q2
Revenue, Employee, R&D Investment of Shanda Games, FY2007-FY2011
Revenue, Operating Profit, Gross Margin of Shanda Games, 2011Q1-2012Q2
Average Monthly Active Users of Shanda Games, 2010Q3-2012Q2
Average Monthly Paying Users of Shanda Games, 2010Q3-2012Q2
Monthly Average Revenues Per Monthly Paying User of Shanda Games, 2010Q3-2012Q2
Employee ,Revenue, R&D Investment of ChangYou, FY2007-FY2011
Revenue, Operating Profit, Gross Margin, R&D Investment of ChangYou, 2011Q1-2012Q2
MMO Games Metrics of Changyou,2011Q2-2012Q2
Web Games Metrics of Changyou, 2011Q2-2012Q2
Revenue and Gross Margin of ChangYou by Segment, 2011Q1-2012Q2
Game Pipeline of Changyou for Second Half of 2012
Employee, Revenue, R&D Investment of Perfect World, FY2007-FY2011
Revenue, Operating Profit, Gross Margin, R&D Investment of Perfect World, 2011Q1-2012Q1
Revenue of Perfect World by product, 2011Q1-2012Q1
Employee ,Revenue, R&D Investment of Giant Interactive, FY2007-FY2011
Revenue, Operating Profit, Gross Margin of Giant Interactive, 2011Q1-2012Q2
Revenue of Giant Interactive by Product, 2011Q1-2012Q2
Key Quarterly Operating Metrics of Giant(APA,ACU,PCU,ARPU), 2011Q1-2012Q2
Total Revenue of KongZhong Corporation, 2008Q1-2012Q2
Mobile Phone Game Metrics of KongZhong Corporation, 2008Q1- 2012Q2
Internet Game Metrics of KongZhong Corporation, 2010Q1-2012Q2
Revenue, Operating Profit, Gross Margin of Kingsoft, 2011Q1-2012Q2
Revenue, Operating Profit, Gross Margin of Kingsoft, 2011Q1-2012Q2
Revenue, Operating Profit, Gross Margin of Kingsoft, 2011Q1-2012Q2
Revenue, Gross Margin, R&D Investment of NetDragon, FY2007-2012H1
Revenue, Gross Margin, Operating Profit, R&D Investment of NetDragon, 2011Q1-2012Q2
Revenue of NetDragon by Product, 2011Q1-2012Q2
Employee, R&D Investment and Net Profit of Renren, 2008-2011
Revenue, Net Profit, Gross Margin of Renren, 2011Q1-2012Q2
Revenue of Renren by Segment, 2011Q2-2012Q2
Employee, Revenue ,R&D Investment of Zqgame, FY2007-2012H1
Revenue, Operating Profit, Gross Margin of Zqgame, 2011Q1-2012Q2
Employee ,Revenue, R&D Investment of The9, FY2007-FY2011
Revenue, Operating Profit, Gross Margin, R&D Investment of The9, 2011Q1-2012Q2
Revenue of The9 by product, 2011Q1-2012Q2
Revenue ,Employee , R&D Investment of Taomee, FY2007-FY2011
Revenue, Operating Profit, Gross Margin, R&D Investment of Taomee, 2011Q1-2012Q2
Revenue of Taomee by Segment, 2011Q1-2012Q2
Revenue ,Employee of Ourpalm, FY2007-2012H1
Revenue, Operating Profit, Gross Margin of Ourpalm, 2012Q1-2012Q2
Employee , R&D Investment of Soft-world, FY2011-FY2012
Revenue, Gross Margin, Net Profit of Soft-world, FY2011-FY2012
Revenue of Soft-world by Product, FY2011-FY2012
Revenue, Operating Profit, Net Profit of Gamania, 2011H1-2012H1
Revenue, Operating profit, Net Profit of CMGE, 2011Q1-2012Q2
ARPU and APA of CMGE’s Feature Phone Games, 2011Q1-2012Q2
ARPU and APA of CMGE’s Smartphone Games, 2011Q1-2012Q2

China Computer Software Industry Report, 2014-2017

In 2013, China’s software industry characterized the followings: 1. Software industry still maintained rapid development and some business segments stood out in terms of growth rate. In 2013, China...

China Software Industry Report, 2013

In recent years, Chinese software industry has shown steady progression as a whole, with the industrial scale expanding continuously, and there is a stably growing number of industrial players. In 201...

Research on Global Top 50 Game Companies, 2012

Based on the game business revenue disclosed by related listed companies in global game industry, ResearchInChina compiled the game business earnings in USD of relevant game companies in fiscal quarte...

China Intelligent Transportation System (ITS) Industry Report, 2012-2015

The urban per capita area of paved roads only approximates 10.6 square meters in China, far lagging behind foreign countries which boast 15-20 square meters of paved road per capita. Meantime, the urb...

Company Study of Shanghai Kingstar Winning Software Co., Ltd., 2011

Founded in April 2004, Shanghai Kingstar Winning Software Co., Ltd. is a high-tech enterprise engaged in research and development of medical software. It was listed on growth enterprise market (GEM) o...

China Intelligent Transportation System (ITS) Industry Report, 2011-2012

As China accelerates the progress of urbanization and the popularization of automobile, cities are suffering an increasingly serious traffic crunch. The urban road surface area per capita of China is ...

China Financial Software and Financial Information Service Industry Report, 2010-2012

Chinese financial software market covers banks, insurance companies, finance companies, asset management and trust companies.Characteristics of China financial software industry: 1) Customers are hig...

China IC Design Industry Report, 2010

China’s IC design industry has been progressing rapidly, with an annual compound growth rate of 38% during 2001-2009. In 2009, the operating income of Chinese IC design companies climbed 15%, while th...

China Computer Software Industry Report, 2009-2010

2009 is a very important year for China’s IT industry, particularly the computer software industry, the development of which was promoted by a series of newly released policies: Electronic Information...

Company Study of Neusoft Corporation, 2009

Neusoft, founded at Northeastern University China in 1991, offers a rich portfolio of products and solutions, including industry solutions, product engineering solutions and related software products ...

China Navigation Map Market Report, 2008-2009

Compared to Japan, Europe and U.S.A, Chinese car navigation market was still in its early stage. In 2008, the market penetration rate of car navigation in china was only 4.56%, far lower than the 60% ...

China Software Industry Report, 2008

Impacted by the global economic crisis, while China’s software industry still had developed well in the first three quarters of 2008, its industrial scale had gradually expanded, its market demand had...

Company Study of Shenyang Neusoft

Neusoft Group is not only a leading provider of IT solutions and service, but also the biggest provider of offshore software and offshore outsourcing service. Shenyang Neusoft Co. Ltd. or Neusoft, i...

Company Study of UFIDA Software

China's management software market is stepping into maturity gradually. It is forecast that China's management software market is expected to maintain a compound annual growth rate of 19% for the next...

China Software Industry Report, 2007-2008

The operating revenue of China software industry reached RMB378.499 billion in the first three quarters of 2007, up 23.6 percent compared to the same period last year and being higher than the growth ...

China Software Service Industry Report, 2007

The software market in China maintained steady increase in recent years, and the market scale was USD 2.65 billion in 2004; it is forecasted that it will amount to USD 6.23 billion in 2009, and the CA...

China Stock Listed Software Companies Report, 2006-2007

According to the latest statistics of Ministry of Information Industry, the sales revenue of China software industry amounted to RMB 480 billion in 2006, up 23% year-on-year. It is forecasted that the...

Economic Operation Report of China Electronic Information Industry, 2006

In 2006, the whole electronic information industry of China realized sales revenue RMB 4,750 billion, up 23.7%; realized value added RMB 1100 billion, up 22.1%; realized pre-tax profit RMB 240 billion...

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