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The conception of Mobile Phone Game is defined to distinguish from the traditional computer game. Generally speaking, mobile phone game refers to game applications in mobile phones.
Mobile Phone Game
Nokia installed the earliest mobile phone game Snake in its handset in 1997. With the development of handset terminal and mobile communication network, mobile phone game is becoming increasingly complicated.
As charging system of Mobile Java formally started in Sep, 2003, domestic mobile phone game was started up too. Several months later, mobile phone game users increased to 2 million. The number of users developed even faster after this, in 2005 it hit 15 million.
User Scale of Mobile Phone Game in China, 2003-2010
The amount of the cell phone users in China had exceeded 500 million up to Oct 2007, and it is forecasted that China mobile phone game users would exceed 20 million in 2007, amounting to 24.43 million.
With the rapid growth of the cell phone users and mobile communication industry, the mobile phone game has gone through from the simple pre-installed games, the download games to the color-screen Java game, large-scale network game and multi-player network game currently, and it would continue developing towards the trans-platform network game in the future. It can be forecasted that the mobile network game would be the future development trend for mobile phone game.
Mobile Phone Game Classification
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2005-2007 www.researchinchina.com All Rights Reserved
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The conception of Mobile Phone Game is defined to distinguish from the traditional computer game. Generally speaking, mobile phone game refers to game applications in mobile phones.
Mobile Phone Game
Nokia installed the earliest mobile phone game Snake in its handset in 1997. With the development of handset terminal and mobile communication network, mobile phone game is becoming increasingly complicated.
As charging system of Mobile Java formally started in Sep, 2003, domestic mobile phone game was started up too. Several months later, mobile phone game users increased to 2 million. The number of users developed even faster after this, in 2005 it hit 15 million.
User Scale of Mobile Phone Game in China, 2003-2010
The amount of the cell phone users in China had exceeded 500 million up to Oct 2007, and it is forecasted that China mobile phone game users would exceed 20 million in 2007, amounting to 24.43 million.
With the rapid growth of the cell phone users and mobile communication industry, the mobile phone game has gone through from the simple pre-installed games, the download games to the color-screen Java game, large-scale network game and multi-player network game currently, and it would continue developing towards the trans-platform network game in the future. It can be forecasted that the mobile network game would be the future development trend for mobile phone game.
Mobile Phone Game Classification
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2005-2006 www.researchinchina.com All Rights Reserved |
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1 Mobile Phone Game 1.1 Definition 1.2 Classification 1.2.1 by Use Mode of Consumers 1.2.2 by Technology Platform 1.2.3 by Representation Mode 1.3 Characteristics 2 Global Level of Mobile Phone Game Operation 2.1 SK Operation 2.1.1 Development History 2.1.2 Development of Business 2.2 NTT DOCOMO 2.2.1 Development History 2.2.2 Development of Business 3 Development of Mobile Phone Game Market in China 3.1 User Scale 3.2 Market Scale 4 Structure of Mobile Phone Game Industry in China 4.1 Structure of Industry Value Chain 4.1.1 Mobile Operator 4.1.2 Provider 4.1.3 Developer 4.1.4 Users 4.1.5 Cell Phone Manufacturer 4.1.6 Distribution Channels 4.1.7 Provider of Relevant Technologies 4.2 Business Mode of Mobile Phone Game in China 4.2.1 Main Profitability Modes 4.2.2 Main Dividend Modes 5 Content Providers of Mobile Phone Game in China 5.1 Famous Mobile Phone Game CP in China 5.2 Main Mobile Phone Games of CP 5.2.1 Digital-Red 5.2.1.1 Background 5.2.1.2 Business 5.2.1.3 Market Strategies 5.2.1.4 Finance 5.2.2 Feather Snake 5.2.2.1 Background 5.2.2.2 Business 5.2.2.3 Market Strategies 5.2.3 Magma Digital 5.2.3.1 Background 5.2.3.2 Business 5.2.3.3 Market Strategies 5.2.3.4 Finance 5.2.4 Asion Sky 5.2.4.1 Background 5.2.4.2 Business 5.2.4.3 Market Strategies 5.2.5 Beijing Joyfun 5.2.5.1 Background 5.2.5.2 Business 5.2.5.3 Market Strategies 5.2.6 Unite Ideals 5.2.6.1 Background 5.2.6.2 Business 5.2.6.3 Market Strategies 5.2.7 Shanghai Mobile Embedded Technology 5.2.7.1 Background 5.2.7.2 Business 5.2.7.3 Market Strategies 5.2.8 Grandao 5.2.8.1 Background 5.2.8.2 Business 5.2.8.3 Market Strategies 6 Mobile Phone Game Business Providers in China 6.1 Famous Mobile Phone Games of SP in China 6.2 Main Mobile Phone Games of SP 6.2.1 Kongzhong 6.2.1.1 Background 6.2.1.2 Business 6.2.1.3 Market Strategies 6.2.1.4 Finance 6.2.2 Tencent 6.2.2.1 Background 6.2.2.2 Business 6.2.2.3 Market Strategies 6.2.2.4 Finance 6.2.3 Sina 6.2.3.1 Background 6.2.3.2 Business 6.2.3.3 Market Strategies 6.2.3.4 Finance 6.2.5 Sohu 6.2.5.1 Background 6.2.5.2 Business 6.2.5.3 Market Strategies 6.2.5.4 Finance 6.2.6 Tom 6.2.6.1 Background 6.2.6.2 Business 6.2.6.3 Market Strategies 6.2.6.4 Finance 7. Mobile Phone Game Operation in China 7.1 China Mobile 7.1.1 Mobile Phone Game Product Line 7.1.2 Market Strategies 7.2 China Unicom 7.2.1 Mobile Phone Game Product Line 7.2.2 Market Strategies 7.3 Opportunity 7.4 Risk 7.5 Strategies |
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2005-2006 www.researchinchina.com All Rights Reserved |
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Mobile Phone Game Classification Mobile Phone Game User Scale in China Mobile Phone Game Market Scale in China Mobile Phone Game Value Chain in China Background of Digital-Red Mobile Phone Game Products of Digital-Red Dream World of Digital-Red Operation Revenue of SNDA Online Games (Digital-Red), 05Q4-07Q2 Background of Feather Snake Mobile Phone Game Products of Feather Snake Background of Magma Digital Mobile Phone Game Products of Magma Digital Operation Revenue of Magma Digital, 06Q1—07Q2 Background of Asion Sky Mobile Phone Game Products of Asion Sky Background of Beijing Joyfun Mobile Phone Game Products of Beijing Joyfun Background of Unite Ideals Mobile Phone Game Products of Unite Ideals Dangerous Roads of Unite Ideals Background of Shanghai Mobile Embedded Technology Mobile Phone Game Products of Shanghai Mobile Embedded Technology Background of Grandao WXQK of Grandao Background of Kongzhong Mobile Phone Games Products of Kongzhong Three Kingdoms Online of Kongzhong New Game System of Kongzhong – Country War Taken Online of Kongzhong Total Revenue of Kongzhong, 05Q4—07Q1 Background of Tencent Mobile Phone Games of Tencent Western Fantasy of Tencent Single-player Mobile Game of Tencent Leisure Mobile Games of Tencent Total Revenue of Tencent, 05Q4—07Q1 Revenue of Mobile and Telecommunication Value-added Service of Tencent, 05Q4—07Q1 Background of Sina Mobile Phone Game Products of Sina Total Operation Revenue of Sina, 05Q4-07Q1 Mobile Value-added Revenue of Sina, 05Q4-07Q2 Background of Sohu Cell Phone SMS Game Products of Sohu Mobile Phone Game Products of Sohu Total Operation Revenue of Sohu, 05Q4-07Q2 Net Profit Revenue of Sohu, 05Q4-07Q2 Background of TOM Mobile Phone Game Products of TOM Total Online Operation Revenue of TOM, 05Q4-07Q2 Revenue of Online Wireless Internet Service of TOM, 05Q4-07Q2 Net Profit of TOM Online, 05Q4-07Q2 Brand Development Strategies of China Mobile Characteristics of Mobile Phone Games by Technology Platform Main Difference between Mobile Phone Games and Traditional Games History Retrospect of SK Mobile Phone Games Development History Retrospect of NTT DOCOMO Mobile Phone Games Development Famous Mobile Phone Games of CP in China Online Mobile Phone Game Business of Digital Red Strategies of Mobile Phone Game Development of Digital Red Mobile Phone Game Products of Digital Red Online Market Strategies of Digital Red Mobile Phone Games of Feather Snake Mobile Phone Game Development Strategies of Feather Snake Mobile Phone Game Products of Feather Snake Market Strategies of Feather Snake Mobile Phone Games of Magma Digital Mobile Phone Game Development Strategies of Magma Digital Mobile Phone Game Products of Magma Digital Market Strategies of Magma Digital Mobile Phone Games of Asion Sky Mobile Phone Game Development Strategies of Asion Sky Mobile Phone Game Products of Asion Sky Market Strategies of Asion Sky Mobile Phone Games of Beijing Joyfun Mobile Phone Game Development Strategies of Beijing Joyfun Mobile Phone Game Products of Beijing Joyfun Market Strategies of Beijing Joyfun Mobile Phone Games of Unite Ideals Mobile Phone Game Development Strategies of Unite Ideals Mobile Phone Game Products of Unite Ideals Market Strategies of Unite Ideals Mobile Phone Games of Shanghai Mobile Embedded Technology Mobile Phone Game Development Strategies of Shanghai Mobile Embedded Technology Mobile Phone Game Products of Shanghai Mobile Embedded Technology Market Strategies of Shanghai Mobile Embedded Technology Market Strategy of Grandao Famous Mobile Phone Games of SP in China Mobile Phone Games of Kongzhong Mobile Phone Game Development Strategies of Kongzhong Mobile Phone Game Products of Kongzhong Mobile Phone Game Market Strategies of Kongzhong Mobile Phone Games of Tencent Mobile Phone Game Development Strategies of Tencent Mobile Phone Game Products of Tencent Market Strategies of Tencent Mobile Phone Games of Sina Mobile Phone Game Development Strategies of Sina Mobile Phone Game Products of Sina Wireless Market Strategies of Sina Mobile Phone Games of Sohu Mobile Phone Game Development Strategies of Sohu Mobile Phone Game Products of Sohu Market Strategies of Sohu Mobile Phone Games of TOM Mobile Phone Game Development Strategies of TOM Mobile Phone Game Products of TOM Market Strategies of TOM Mobile Phone Game Products of China Mobile Brand System of China Mobile Marketing Strategies of China Mobile Development Strategies of China Mobile Mobile Phone Game Products of China Unicom Brand System of China Unicom Marketing Strategies of China Unicom Development Strategy Characteristics of China Unicom
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