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After 5 years of rapid growth, the total market scale of China mobile value-added services have reached RMB 41.5 billion in 2005 and will hit RMB 57.15 billion in 2006.
Market Scale and Forecast of China Mobile Value-added Services, 2001-2006
As the communication expense is exclusively enjoyed by mobile operators and around 15% of message fee also belongs to operators, so most of income from mobile value-added services is pocketed into them, while only small part of the income left for SP. Even though, SP can still make enough profits thanks to the enormous market scale.
The SMS revenue of most SP began to decline in the year of 2005 while the income of the operators experienced a steady growth. The statistics from Ministry of Information Industry show that by the end of Oct 2005, about 246.66 billion pieces of short message have been sent, the revenue from which has exceeded RMB 25 billion, increasing by 40.1% over the same period of 2004. Meanwhile, the handset users have been over 383 million and short message sent per capita reached 64 pieces. SMS is expected to hit new record in the year of 2006.
The recent three years witnessed a rapid growth for MMS but in a wavy trend due to seasonal factors and policy adjustment of operators. And MMS achieve a market scale of more than RMB 2 billion by the end of 2005.
IVR won't be greatly influenced in the early days of 3G, however parts of data services will attract IVR users along with the gradual development of 3G, which would result in a depression of IVR in 2006-2007. However, the decline tends slowly owing to IVR’s strong innovation ability.
WAP now shows huge market potentials and faces a good investment opportunity. whereas, the upcoming 3G can't bring great returns immediately for the investments in WAP. As a matter of fact, being a channel, WAP can provide most of mobile services but its development is based on the rich application contents. Therefore, WAP will see a continuously steady growth.
Lifecycle of Mobile Value-added Services
Wireless music includes mobile ring-tone, CRBT and mobile music, which are developed in an inheritable way. The market of mobile ring tone was saturated with its scale reaching RMB 2.8 billion in 2005; the market scale of CRBT totaled at RMB 5 billion by the end of 2005 though, it will decline in 2007-2008; and mobile music is expected to be the first kind of value-added service with high-speed growth in 3G era. Due to the strong market demands and the cooperation of industry chain of many giants, mobile music has presented a rapid development momentum since early 2006 and it will outpace CRBT to achieve a market scale of around RMB 8 billion by 2007.
As mobile music develops amazingly, the related 3G value-added services will start up successively, among which mobile video will draw striking attention. The market scale of mobile video can reach about RMB 1.5 billion in 2006 but its rapid growth will appear after the year of 2007. As the video communication by handset comes true, mobile video market will expand rapidly. And media playing by mobile video will be most expected in the future.
Restricted by expensive charge and undiversified forms, mobile game has been developing slowly. So such games as Java, Brew won't have a fast development until 2007 because the problem on terminal and network should be resolved first.
3G constructions will get optimized and enlarged till 2008, when more emerging 3G value-added services will come forth. It is no doubt these new services will stimulate the former services so that an interactive growth can be formed.
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After 5 years of rapid growth, the total market scale of China mobile value-added services have reached RMB 41.5 billion in 2005 and will hit RMB 57.15 billion in 2006.
Market Scale and Forecast of China Mobile Value-added Services, 2001-2006
As the communication expense is exclusively enjoyed by mobile operators and around 15% of message fee also belongs to operators, so most of income from mobile value-added services is pocketed into them, while only small part of the income left for SP. Even though, SP can still make enough profits thanks to the enormous market scale.
The SMS revenue of most SP began to decline in the year of 2005 while the income of the operators experienced a steady growth. The statistics from Ministry of Information Industry show that by the end of Oct 2005, about 246.66 billion pieces of short message have been sent, the revenue from which has exceeded RMB 25 billion, increasing by 40.1% over the same period of 2004. Meanwhile, the handset users have been over 383 million and short message sent per capita reached 64 pieces. SMS is expected to hit new record in the year of 2006.
The recent three years witnessed a rapid growth for MMS but in a wavy trend due to seasonal factors and policy adjustment of operators. And MMS achieve a market scale of more than RMB 2 billion by the end of 2005.
IVR won't be greatly influenced in the early days of 3G, however parts of data services will attract IVR users along with the gradual development of 3G, which would result in a depression of IVR in 2006-2007. However, the decline tends slowly owing to IVR’s strong innovation ability.
WAP now shows huge market potentials and faces a good investment opportunity. whereas, the upcoming 3G can't bring great returns immediately for the investments in WAP. As a matter of fact, being a channel, WAP can provide most of mobile services but its development is based on the rich application contents. Therefore, WAP will see a continuously steady growth.
Lifecycle of Mobile Value-added Services
Wireless music includes mobile ring-tone, CRBT and mobile music, which are developed in an inheritable way. The market of mobile ring tone was saturated with its scale reaching RMB 2.8 billion in 2005; the market scale of CRBT totaled at RMB 5 billion by the end of 2005 though, it will decline in 2007-2008; and mobile music is expected to be the first kind of value-added service with high-speed growth in 3G era. Due to the strong market demands and the cooperation of industry chain of many giants, mobile music has presented a rapid development momentum since early 2006 and it will outpace CRBT to achieve a market scale of around RMB 8 billion by 2007.
As mobile music develops amazingly, the related 3G value-added services will start up successively, among which mobile video will draw striking attention. The market scale of mobile video can reach about RMB 1.5 billion in 2006 but its rapid growth will appear after the year of 2007. As the video communication by handset comes true, mobile video market will expand rapidly. And media playing by mobile video will be most expected in the future.
Restricted by expensive charge and undiversified forms, mobile game has been developing slowly. So such games as Java, Brew won't have a fast development until 2007 because the problem on terminal and network should be resolved first.
3G constructions will get optimized and enlarged till 2008, when more emerging 3G value-added services will come forth. It is no doubt these new services will stimulate the former services so that an interactive growth can be formed.
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2005-2006 www.researchinchina.com All Rights Reserved |
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1 Status Quo of Mobile Value-added Service in China 1.1 Policy Environment of Mobile Value-added Service in China 1.1.1 Macro-policy 1.1.2 Application 1.1.3 Mobile Operator's change of Management Mode on Value-added Service 1.2 Market Scale of China's Mobile Value-added Service 1.2.1 User Scale of Mobile Value-added Service 1.2.2 Market Situation of Mobile Value-added Service 1.2.3 Revenue Scale of SP 2 SMS Market 2.1 Brief Introduction 2.2 Business Type 2.2.1 General Analysis 2.2.2 Entertainment SMS 2.2.3 Education SMS 2.2.4 Financial SMS 2.2.5 Medicare and Hairdressing SMS 2.2.6 News SMS 2.3 SMS Feature 2.4 SMS Market Scale 2.5 Factors affecting SMS Market Development 2.6 SMS of SP 2.6.1 SMS Type Provided by Main SP 2.6.2 Charge Mode 2.7 SMS Management of Operators 3 MMS Market 3.1 Brief Introduction 3.2 Business Type 3.3 Feature 3.4 Charge 3.5 Market Scale 3.6 MMS of SP 3.6.1 MMS Type of Main SP 3.6.2 Charge Mode of Main SP 3.7 MMS of Operator 3.7.1 China Mobile 3.7.2 China Unicom 4 IVR Market 4.1 Brief Introduction 4.2 Business Type 4.3 Feature 4.4 Charge 4.5 Market Scale 4.6 IVR of SP 4.6.1 IVR Revenue of Main SP 4.6.2 IVR Type of Main SP 4.6.3 IVR Marketing Patterns of Main SP 4.7 Characteristic of Operator's IVR 5 WAP Market 5.1 Brief Introduction 5.1.1 Development History 5.1.2 WAP in China 5.2 Classification 5.3 Feature 5.4 Charge 5.5 Market Scale 5.6 WAP of SP 5.6.1 WAP Type of Main SP 5.6.2 WAP Charge of Main SP 5.7 WAP of Operator 6 Mobile Ring Tone 6.1 Brief Introduction 6.1.1 Definition 6.1.2 Format and Classification 6.2 Market Scale 6.3 Development Trend of Mobile Ring Tone Market 6.4 Copyright Analysis of Mobile Ring Tone 6.5 Mobile Ring Tone of SP 6.5.1 Profiting Patterns 6.5.2 Comparison of Main SP 6.6 Industry Structure of Mobile Ring Tone 7 Color Ring Back Tone (CRBT) 7.1 Brief Introduction of CRBT Service 7.1.1 Definition 7.1.2 Type 7.2 Market Scale of CRBT 7.3 Development Trend of CRBT Market 7.4 CRBT of SP 7.5 Industry Operation of CRBT 7.5.1 CRBT Operation Patterns of Service Providers 7.5.2 CRBT Operation Patterns of CP 7.5.3 CRBT Operation Patterns of Disc Companies 7.5.4 Operators' CRBT Policies and Operation Pattern 7.6 CRBT Operation Analysis by Provinces 8 Mobile Music 8.1 Brief Introduction of Mobile Music Service 8.1.1 Definition 8.1.2 Characteristics 8.2 Market Scale 8.3 Development Trend 8.4 Operation Strategy of Operators 8.4.1 Operation Strategy of China Mobile 8.4.2 Operation Strategy of China Unicom 9 Mobile TV 9.1 Brief Introduction of Mobile TV Service 9.1.1 Definition 9.1.2 Realization Patterns 9.2 Development Phases 9.3 Market Scale 9.4 Current Laws, Regulations and Policies about Mobile TV 9.5 Attitude of Relative Government Departments on Mobile TV 9.5.1 The Sate Administration of Radio, Film and Television 9.5.2 Ministry of Information Industry of P.R.C. 9.5.3 Central Department 9.6 Development Strategy of Operator 9.6.1 China Mobile 9.6.2 China Unicom 9.6.3 SMG 10 Mobile Game(JAVA&BREW) 10.1 Brief Introduction of Mobile Game Business 10.1.1 Definition 10.1.2 Classification 10.1.3 Characteristics 10.2 Development Phases 10.3 Market Scale 10.4 Development Trend in 2006 10.5 Operation Analysis of China Mobile 11 Mobile Phone Payment 11.1 Brief Introduction of Mobile Phone Payment Business 11.1.1 Definition 11.1.2 Realization Method 11.1.3 Business Patterns 11.1.4 Expense and Draw of Mobile Phone Payment 11.2 Status Quo of Mobile Phone Payment Market 11.2.1 Development of Global Mobile Phone Payment Business 11.2.2 Development of China's Mobile Phone Payment Business 11.2.3 Barriers for China's Mobile Phone Payment 11.3 Market Trend of Mobile Phone Payment 11.4 Business Analysis of Mobile Phone Payment 11.5 Industry Structure of Mobile Phone Payment 11.5.1 Industry Chain with Operator as Main Body 11.5.2 Industry Chain with Bank as Main Body 11.5.3 Industry Chain with Payment Platform as Main Body 11.6 Operation Trend of Mobile Phone Payment 12 China Mobile VS China Unicom 12.1 Competition Analysis of Operators 12.2 Marketing Strategy of China Mobile 12.3 Marketing Strategy of China Unicom 13 TOP 25 Service Providers (SP) 13.1 SINA 13.1.1 Background Analysis of SINA 13.1.2 Wireless Business Analysis of SINA 13.1.3 Market Strategy Analysis of SINA 13.1.4 Financial Revenue Analysis of SINA 13.2 TOM 13.2.1 Background Analysis of TOM 13.2.2 Business Analysis of TOM On-line 13.2.3 Market Strategy of TOM On-line 13.2.4 Financial Revenue of TOM On-line 13.2.5 Advantageous Business of TOM 13.3 NETEASE 13.3.1 Background Analysis of NETEASE 13.3.2 Business Analysis of NETEASE 13.3.3 Market Strategy Analysis of NETEASE 13.3.4 Financial Revenue Analysis of NETEASE 13.4 SOHU 13.4.1 Background Analysis of SOHU 13.4.2 Business Analysis of SOHU 13.4.3 Market Strategy Analysis of SOHU 13.4.4 Financial Revenue Analysis of SOHU 13.5 TENCENT 13.5.1 Background Analysis of TENCENT 13.5.2 Business Analysis of TENCENT 13.5.3 Market Strategy Analysis of TENCENT 13.5.4 Financial Revenue Analysis of TENCENT 13.6 SHANDA 13.6.1 Background Analysis of SHANDA 13.6.2 Business Analysis of SHANDA 13.6.3 Market Strategy Analysis of SHANDA 13.6.4 Financial Revenue Analysis of SHANDA 13.7 HURRAY 13.7.1 Background Analysis of HURRAY 13.7.2 Business Analysis of HURRAY 13.7.3 Market Strategy Analysis of HURRAY 13.7.4 Financial Revenue Analysis of HURRAY 13.8 MTONE Wireless 13.8.1 Background Analysis of MTONE Wireless 13.8.2 Business Analysis of MTONE Wireless 13.8.3 Market Strategy Analysis of MTONE Wireless 13.9 LINKTONE 13.9.1 Background Analysis of LINKTONE 13.9.2 Business Analysis of LINKTONE 13.9.3 Market Strategy Analysis of LINKTONE 13.9.4 Financial Revenue Analysis of LINKTONE 13.10 Kong.net 13.10.1 Background Analysis of Kong.net 13.10.2 Business Analysis of Kong.net 13.10.3 Market Strategy Analysis of Kong.net 13.10.4 Financial Revenue Analysis of Kong.net 13.11 HL 95cool 13.11.1 Background Analysis of HL 95cool 13.11.2 Business Analysis of HL 95cool 13.11.3 Market Strategy Analysis of HL 95cool 13.12 Newpalm 13.12.1 Background Analysis of Newpalm 13.12.2 Business Analysis of Newpalm 13.12.3 Market Strategy Analysis of Newpalm 13.13 A8 Limited 13.13.1 Background Analysis of A8 Limited 13.13.2 Business Analysis of A8 Limited 13.13.3 Market Strategy Analysis of A8 Limited 13.14 TSSX 13.14.1 Background Analysis of TSSX 13.14.2 Business Analysis of TSSX 13.14.3 Market Strategy Analysis of TSSX 13.15 Xuntian Telecom 13.15.1 Background Analysis of Xuntian Telecom 13.15.2 Business Analysis of Xuntian Telecom 13.15.3 Market Strategy Analysis of Xuntian Telecom 13.16 MNC 13.16.1 Background Analysis of MNC 13.16.2 Business Analysis of MNC 13.17 Netgen Inc 13.17.1 Background Analysis of Netgen Inc 13.17.2 Business Analysis of Netgen Inc 13.17.3 Market Strategy Analysis of Netgen Inc 13.18 mfun86 13.18.1 Background Analysis of mfun86 13.18.2 Business Analysis of mfun86 13.19 21CN 13.19.1 Background Analysis of 21CN 13.19.2 Business Analysis of 21CN 13.19.3 Market Strategy Analysis of 21CN 13.20 Lingtu 13.20.1 Background Analysis of Lingtu 13.20.2 Wireless Value-Added Service Business Analysis of Lingtu 13.20.3 Market Strategy Analysis of Lingtu 13.21 UNISK 13.21.1 Background Analysis of UNISK 13.21.2 Business Analysis of UNISK 13.21.3 Market Strategy Analysis of UNISK 13.22 UNIBREW 13.22.1 Background Analysis of UNIBREW 13.22.2 Business Analysis of UNIBREW 13.22.3 Market Strategy Analysis of UNIBREW 13.23 Anymusic 13.23.1 Background Analysis of Anymusic 13.23.2 Business Analysis of Anymusic 13.23.3 Market Strategy Analysis of Anymusic 13.23.4 Operation of Anymusic in 2005 13.24 9588.com 13.24.1 Background Analysis of 9588.com 13.24.2 Business Analysis of 9588.com 13.25 Beijing Longtech Co.,Ltd 13.25.1 Background Analysis of Longtech 13.25.2 Business Analysis of Longtech 13.25.3 Market Strategy Analysis of Longtech 14 Mobile Value-Added Service in 3G Era
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2005-2006 www.researchinchina.com All Rights Reserved |
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Industry Chain Structure of Mobile Value-added Services Evolvement of Mobile Network Technology and Mobile Value-added Services Scale and Forecast of Mobile Users in China, 1997-2010 Market Scale and Forecast of Mobile Value-added Services in China, 2001-2006 Revenue of SP in Mobile Value-added Services, 2002-2006 Profit Allocation Proportion Trend of SP in China Mobile Value-added Services, 2002-2006 Classification of 2008 types of SMS in China, 2004 Ratio Diagram of Sub-services of SMS for Entertainment Ratio Diagram of Sub-services of SMS for Education Ratio Diagram of Sub-services of SMS for Finance Ratio Diagram of Sub-services of SMS for Medical/healthcare and Beauty Ratio Diagram of Sub-services of SMS for News Sent Volume of SMS in China, 2000-2006 Market Scale and Growth Rate of SMS in China, 2000-2006 Type of SMS from Major SPs, 2005 Type Comparison of SMS Provided by Major SPs, 2005 Charge Type Proportion of SMS Charge Proportion of SMS by piece Package Monthly Rate Proportion of SMS Market Scale and Growth Rate of MMS in China, 2002-2006 Scale of MMS Users in China, 2002-2005 Types of MMS Provided by Major SPs, 2005 Type Comparison of MMS among Major SPs, 2005 Charge for MMS by Sina Charge for MMS by TOM Charge for MMS by Kong.net Growth of MMS Users of China Mobile Trend of Revenue from MMS of China Mobile Trend of Revenue from MMS of China Unicom Trend of Revenue from MES (Multimedia E-mail Services) of China Unicom Growth of MES Users of China Unicom Industry Chain Structure of IVR Market Scale and Growth Rate of IVR in China, 2003-2008 IVR Users Scale in China, 2003-2006 IVR Market Share of Major SPs in China, 2005 IVR Type of Major SPs, 2005 Charge Allocation Model of WAP Market Scale and Growth Rate of WAP in China, 2003-2008 WAP Users Scale in China, 2003-2008 Types of WAP Provided by Major SPs, 2005 Type Comparison of WAP Provided by Major SPs, 2005 Charge of Entertainment WAP Provided by Major SPs, 2005 Industry Structure of WAP Market Scale and Growth Rate of Mobile Ringtone in China, 2003-2006 Number of Mobile Ringtone Owned by Major Ringtone SPs Ringtone Proportion of Sina by Type Ringtone Proportion of TOM by Type Ringtone Proportion of A8 Limited Industry Chain of Ringtone Profit Allocation of Ringtone Market Share of CRBT by Type Market Scale and Growth Rate of CRBT in China, 2003-2006 CRBT User Scale in China, 2003-2006 Lifecycle of CRBT Market in China Comparison of CRBT Resources among Major SPs CRBT Proportion of Tencent by Type CRBT Proportion of Linktone Ltd by Type CRBT Proportion of Longtech by Type CRBT Proportion of Rockmobile by Type CRBT Proportion of Tom by Type Industry Chain of CRBT Market Scale of Mobile Music in China, 2005-2007 Strategy of Mobile Music Services of China Mobile Music Portal Integration of China Mobile Contrast of Cellular Network and DVB-H Principle of S-DMB Principle of T-DMB The Way China Achieve TV-on-mobile Lifecycle of China TV-on-mobile Industry Market Scale and Growth Rate of TV-on-mobile in China, 2004-2010 User Scale of Mobile TV in China, 2004-2010 Framework of the State Administration of Radio, Film and Television Organizational Structure of Ministry of Information Industry Market Scale and Growth Rate of Mobile Game in China, 2003-2006 Market Scale of Mobile Games, 2004-2005 Survey of Spending on Mobile Game by Players Mobile Games Proportion of Monternet Number Contrast between Single Player Game and Multi Players Game by Game Type Number Proportion of Games Provided by Monternet Game Suppliers Price of Single Player Game of Monternet Price of Multi Players Game of Monternet Mobile Payment Services Detailed Procedure of Mobile Payment Overall Management System of Wireless Operators Mobile Framework of Mobile Payment Major Objects of Micro-payment Services by Mobile Phone in Korea Causes of Choosing Micro-payment Services by Mobile Phone in Korea Proportion of Market Scale of Mobile Payment in China against Asia Pacific Region Industry Chain with Mobile Operator as the Main Body Industry Chain with Bank as the Main Body Industry Chain with Mobile-Payment Operator as the Main Body Overall Development Trend of Industry Chain Development Relationship between Operator and Bank SWOT Analysis of Value-added Services of China Mobile SWOT Analysis of Value-added Services of China Unicom Brand Development Strategy of China Mobile Brand Development Strategy of China Unicom Distribution of Market Status of SP Operating Revenue of Sina, 2004Q1-2005Q3 Revenue from Mobile Value-added Services of Sina, 2004Q1-2005Q3 Revenue of TOM, 2004Q1-2005Q3 Revenue from Wireless Value-added Services of Tom Online, 2004Q1-2005Q3 Revenue from Wireless Value-added Services of Tom Online, 2005Q3 Revenue of Netease, 2004Q1-2005Q3 Revenue from Wireless Value-added Services of Netease, 2004Q1-2005Q3 Revenue of Sohu, 2004Q1-2005Q3 Total Revenue of Tencent, 2004Q3-2005Q3 Revenue from Mobile and Telecom Value-added Services of Tencent, 2004Q3-2005Q3 Net Income of Shanda, 2004Q2-2005Q3 Net Income of Hurray, 2004Q1-2005Q3 Revenue of 2.5G and 2G of Hurray, 2004Q1-2005Q3 Revenue from SMS and IVR of Hurray, 2004Q1-2005Q3 Sales Revenue of Linktone, 2004Q1-2005Q3 Revenue from Value-added Services of Linktone, 2004Q3-2005Q3 Operating Revenue of Kong.net, 2004Q1-2005Q3 Operating Revenues Proportion of Kong.net by business, 2005Q3 Lifecycle of Mobile Value-added Services Detailed Changes after China Mobile Changed the Management to SP Number and Proportion of Sub-services of SMS for Medical/healthcare and Beauty Number and Proportion of Sub-services of News SMS Statistics of SMS Provided by Major SP, 2005 Charge Standard for MMS of China Mobile Type and Charge Standard for MES of China Unicom Statistics of MMS Provided by Major SP 2005 Charge Standard for IVR by China Mobile Charge Standard for IVR by China Unicom Technical Development Stages of WAP Evolvement of WAP WAP Services Provided by Major SP Top 10 Services for Mobile Ringtone Download of Uniworks Billboard of CRBT Download of Tentent Billboard of CRBT Download of Sina Billboard of CRBT Download of Linktone Billboard of CRBT Download of Longtech Billboard of CRBT Download of TOM Billboard of CRBT Download of Kong.net Content Development Course of Mobile Music of China Mobile Comparison of Mobile TV Standards Based on TBT (Terrestrial Broadcasting Transmission) Characteristics of Mobile Games by Platform Features of Mobile Game Distinctive Difference between Mobile Game and Traditional Game Development Stages of Mobile Game Industry Detailed Procedure of Mobile Payment Development Status of Mobile Payment in Hunan Province Memorabilia in the Development of Mobile Payment Main Services and Characteristics of Mobile Payment Comparison between Mobile Purse and Mobile Bank Characteristics of Bill Payment Service by Mobile Phone Brand System of China Mobile Brand System of China Unicom Services of Sina Mobile Market Strategy of Sina Mobile Business Profile of TOM Online Market Strategy of TOM Online Business Profile of Netease Market Strategy of Netease Business Profile of Sohu Market Strategy of Sohu Wireless Value-added Product Profile of Shanda Value-added Service Market Strategy of Shanda Business Profile of Hurray Market Strategy of Hurray Wireless Service Profile of Mtone Strategy on Wireless Market of Mtone Business Profile of Linktone Market Strategy of Linktone Business Profile of Kong.net Market Strategy of Kong.net Business Profile of HL 95 cool Market Strategy of HL 95 cool Business Profile of Newpalm Market Strategy of Newpalm Business Profile of A8 Limited Market Strategy of A8 Limited Business Profile of TSSX Market Strategy of TSSX Business Profile of Xun Tian Technology Market Strategy of Xun Tian Technology Business Profile of Netgen Inc Market Strategy of Netgen Inc Business Profile of mfun86.com Business Profile of 21CN Market Strategy of 21CN Market Strategy of Lingtu Business Profile of UNISK Market Strategy of UNISK Business Profile of Unibrew Market Strategy of Unibrew Business Profile of Shenzhen AnyMusic Market Strategy of Shenzhen AnyMusic Business Profile of 9588.com Market Strategy of Longtech
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