China's Online games to see CAGR of nearly 24% from 2006-2010

   Date:2007/02/06
The market value of online games in China is projected to rise steadily at a compound average growth rate (CAGR) of 23.65% from 2006 to 16.388 billion yuan (US$2.10 billion) in 2010.

MMORPGs (massively multi-player online role-playing games) have become the mainstream game type in China.

In light of the large potential market, several Taiwanese companies have stepped into the China market by offering self-developed online games for operation by representatives in China. Soft-World International and Gamania Digital Entertainment are two Taiwan-based companies that have been the most aggressive in entering the China market.

China market value of online games 2006-2010 

Year 

Amount (billion yuan) 

2006 estimated 

7.01

2007 forecast 

8.878

2008 forecast 

11.056

2009 forecast 

13.866

2010 forecast 

16.388

Source:未知

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