Global and China Animation Industry Report, 2012-2015
  • Mar.2013
  • Hard Copy
  • USD $2,400
  • Pages:116
  • Single User License
    (PDF Unprintable)       
  • USD $2,300
  • Code: LMX030
  • Enterprise-wide License
    (PDF Printable & Editable)       
  • USD $3,600
  • Hard Copy + Single User License
  • USD $2,600
      
So far, the output value of global animation industry has reached US$222.8 billion, and animation-related derivatives have exceeded US$500 billion. The animation industry has gradually become a pillar of the national economy and new economic growth engine in some countries. American animation has developed as the America’s sixth largest pillar industry; in Japan, the animation industry has outperformed automobile, iron & steel industries to be the third largest industry; and South Korea has undertaken a nearly 1/3 of the global animation production business.

Compared to the United States, Japan, South Korea and other developed countries, China’s animation industry is still in its infancy. Chinese animation market size in 2012 reached RMB32.1 billion, a year-on-year increase of 24.9%. We hold the opinion that with the start-up of the animation industry chain consumption as well as the support of national policies, there will be more broad space for development of the Chinese animation industry.

Market Scale of Animation Industry in China, 2007-2015E
20130074.png

For the animation industry, earnings and revenue come not only from the animation content production (cartoons, animation movies, etc.), but also from derivatives (cartoon toys, anime costumes, theme parks, etc.). At present, a complete industrial chain of Chinese animation industry is taking shape, but different from the United States, Japan and other countries, there appears the phenomenon of inverse industrial chain, i.e. some enterprises set out to develop derivatives, and then nurse the original animation, represented by companies with such operation mode including Guangdong Alpha Animation and Culture Co.,Ltd and Guangdong Huawei Toys Craft Co., Ltd..

Alpha Animation has now established a complete animation industry chain, covering content chain (anime images like “Armor Hero”, “Blazing Teens”, “Balala Little Magic Fairy”) – media chain (Jia Jia Cartoon) – toy chain (gyro, etc. series products and channel network) – baby chain (“AUBY”, “LUCKY UNION”, etc. brands and channel network), which is being consistently strengthened through foreign cooperation, investment, mergers and acquisitions.

October 11, 2012, Alpha Animation signed an official agreement with Hasbro in Shanghai. The two sides establish a long-term strategic partnership and co-invest US$15 million to set up joint venture, in a bid to develop and design cartoon toys and related derivative products, distribute products and launch brand licensing on a global scale.

Global and China Animation Industry Report, 2012-2015 mainly covers the followings:

20120114.gif Development of global animation industry, including development model and profit model of major global animation industry bases e.g. the United States and Japan’s animation industry;
20120114.gif Overview of the Chinese animation industry, covering policy support, market size, business type, development status and future trends;
20120114.gif Animation derivative industries in China, involving cartoon toys, anime apparel, theme parks, etc.;
20120114.gif 7 multinational companies and 14 Chinese animation companies.
Preface
1. Overview of Animation Industry
1.1 Definition
1.2 Industrial Chain
1.3 Business Model
1.4 Economic Characteristics
1.5 Development Features

2. Animation Industry in Foreign Countries and Regions
2.1 Global Overview
2.2 Animation Industry in the United States
2.2.1 Overview
2.2.2 Development History
2.2.3 Development Model
2.3 Animation Industry in Japan
2.3.1 Overview
2.3.2 Development History
2.3.3 Industrial Chain and Profit Model

3. Overview of China Animation Industry
3.1 Policy Support
3.2 Market Scale
3.3 Enterprises Analysis
3.3.1 Production Type
3.3.2 Media Type
3.3.3 Integrated Operational Type
3.3.4 Summary
3.4 Existing Problems
3.5 Development Prospect

4. Animation Production and Distribution Markets in China
4.1 TV Animation
4.2 Animated Film
4.2.1 Market Scale
4.2.2 Output
4.3 Cartoon

5. Animation Derivative Industry
5.1 Analysis of Mobile Phone Animation
5.1.1 Development Environment
5.1.2 Development Potential
5.1.3 Development Bottlenecks
5.2 Analysis of Animation Derivative Product
5.2.1 Animation Toy
5.2.2 Animation Apparel
5.2.3 Theme Park
5.3 Analysis of Animation Industry Base
5.3.1 Overview
5.3.2 Operation Mode

6. Typical Enterprises in Global Animation Industry
6.1 Disney
6.1.1 Profile
6.1.2 Operation
6.1.3 Acquisition of Lucasfilm
6.1.4 Industrial Architecture and Business Model
6.2 Bandai Namco Group
6.2.1 Profile
6.2.2 Operation
6.2.3 Strategy
6.3 DreamWorks
6.3.1 Profile
6.3.2 Operation
6.4 Pixar Animation
6.4.1 Profile
6.4.2 Opeation
6.5 Toei Animation
6.5.1 Profile
6.5.2 Operation
6.6 Sotsu
6.6.1 Profile
6.6.2 Operation
6.7 Studio Ghibli

7. Typical Enterprises in China's Animation Industry
7.1 ALPHA
7.1.1 Profile
7.1.2 Development Course
7.1.3 Operation
7.1.4 Revenue Structure
7.1.5 Competitive Edge
7.1.6 Cooperation with Hasbro
7.1.7 Comprehensive Development
7.1.8 Performance Forecast
7.2 Talkweb
7.2.1 Profile
7.2.2 Development Course
7.2.3 Operation
7.2.4 Revenue Structure
7.2.5 Animation Business
7.2.6 Gross Margin
7.2.7 Strategy
7.2.8 Performance Forecast
7.3 Toonmax Media
7.3.1 Profile
7.3.2 Operation
7.3.3 Cooperation with BESTV
7.4 Huawei Technology
7.4.1 Profile
7.4.2 Main Products
7.4.3 Operation
7.4.4 Revenue Structure
7.4.5 Gross Margin
7.4.6 R&D Investment
7.4.7 "Animation + Toy" Business Model
7.4.8 Major Clients
7.4.9 Major Projects
7.4.10 Performance Forecast
7.5 GDC
7.5.1 Profile
7.5.2 Development Course
7.5.3 Operation
7.6 Creative Power Entertaining
7.7 Jiang Toon Animation Co., Ltd.
7.7.1 Profile
7.7.2 Operation
7.7.3 Strategy
7.8 Greatdreams
7.8.1 Profile
7.8.2 Development History
7.8.3 Operation
7.9 SKYNET
7.9.1 Profile
7.9.2 Development Course
7.10 CCTV ANIMATION.COM
7.11 Sunchime Cartoon
7.12 Zhongnan Group Cartoon Television
7.13 Sanpu Smart Fox
7.14 Shanmao Cartoon

Industrial Chain of Animation Industry
Business Model of Animation Industry
Characteristics of "Industrial Culturalization" and " Cultural Industrialization"
Themes included in Classic Cartoon Images in America and Japan
Broadcast of Classic Cartoon Images
Correlation Effects of Animation Industry
Support Policy and Influence of Animation Industry in Developed Nations
Support Measures of Overseas Animation Industry
Development History of American Animation Industry
Development History of Japanese Animation Industry
Japanese Animation Industry Chain
Policies Support on China Animation Industry
Market Scale of Animation Industry in China, 2007-2015E
Six Animation Satellite TV Channels in China
Revenue Structure of Animation Industry in China, 2010
Complete Industrial Chain of China Animation
Output and Growth Rate of Domestic TV Cartoon in China, 2000-2011
Domestic TV Cartoon Market Scale of Growth Rate in China, 20007-2012
Market Scale and Growth Rate of Animated Films in China, 2007-2012
Box Office of Animated Films in China, 2012
Contribution of Animated Films to Total Box Office in China, 2007-2011
TOP5 Animated Films in China (by Box Office), 2008-2011
Box Office of Some Animated Films in China
Size of Mobile Internet Users and Its Penetration Rate, 2005-2012
Size of Mobile Phone Netizens and Its Proportion in China
Per Capita Consumption Expenditure of Children in Major Countries, 2010 
Export Value and YoY Growth Rate of Chinese Toys, 2000-2012
Market Scale of Animation Costume, 2000-2012
Domestic Animation Apparel Enterprises in China
New Animation Theme Parks to be Built in China, 2010-2012
Regional Distribution of Animation Industry Bases
Authority of Animation Industry Base
Types of Animation Industry Bases in China
Operation Mode of China Animation Industry Base
Profile of Disney
Revenue and Net Income of Disney, FY2010-FY2013
Revenue and Operating Income of Disney (by Business), FY2010-FY2012
Revenue and Operating Income of Disney (by Business), FY2013Q1
Quantity and Distribution of Disneyland, 2012
Value Chain of Disney Brand
Industry Structure of Disney Brand
Business Model of Disney
Net Sales and Net Income of Bandai Namco Group, FY2008-FY2012
Net Sales Structure of Bandai Namco Group, FY2012
Revenue and Structure of Bandai Namco Group, FY2013Q1-Q3
Net Sales and Operating Income of Bandai Namco Group, FY2013H1
Development Plan of Bandai Namco Group
Box Office of Animated Films of DreamWorks, 1998-2012
Profile of Pixar Animation
Box Office of Animated Films of Pixar Animation
Production Process of Cartoon Images of Toei Animation
Global Distribution of Toei Animation
Main Operating Indicators of Toei Animation, FY2009-FY2013
Main Operating Indicators of Toei Animation, FY2013
Main Operating Indicators of Sotsu, FY2013Q1
Sales and Profit of Sotsu, FY2009-FY2012
Box Office of Animated Films of Studio Ghibli
Development Course of Alpha Animation, 2011-2012
Revenue and Net Income of Alpha Animation, 2009-2012
Revenue of Alpha Animation (by Business), 2012
Revenue of Alpha Animation (by Region), 2006-2012
Gross Margin of Toy Business of Alpha Animation, 2009-2012
Business of Alpha Animation
Industry Chain of Alpha Animation
Revenue and Net Income of ALPHA, 2012-2015E
Development History of Talkweb
Revenue and Net Income of Talkweb, 2009-2012
Revenue Structure of Talkweb (by Products), 2011-2012
Revenue Structure of Talkweb (by Regions), 2010-2012
Eight Segments Bases of China Mobile and Its Cooperation with Talkweb
Development Mode of Cultural and Creative Business of Talkweb
Gross Margin of Talkweb, 2009-2015E
Gross Margin of Talkweb (by Products), 2012H1
Transition Strategy of Talkweb
Revenue and Net Income of Talkweb, 2012-2015E
Business Operation of Toonmax Media
Major Products of Huawei Technology
Revenue and Net Income of Huawei Technology, 2009-2012
Revenue Structure of Huawei Technology (by Segments), 2009-2012
Revenue Structure of Huawei Technology (by Region), 2010-2012
Gross Margin of Huawei Technology, 2009-2012
R&D Costs and % of Total Revenue of Huawei Technology, 2009-2012 
Process of “Animation + Toy” Business Model of Huawei Technology
Huawei Technology’s Revenue from Top 5 Clients and % of Total Revenue, 2012H1
Fund-Raising Projects of Huawei Technology (by June 2012)
Animation Production Projects of Huawei Technology
Marketing Networks Projects of Huawei Technology
Revenue and Net Income of Huawei Technology, 2012-2015E
Organizing Structure of GDC
Development History of GDC
Main Operating Indicators of GDC, 2012Q1-Q3
Main Operating Indicators of GDC, 2010-2011
Revenue Structure of GDC, 2011
Development History of Greatdreams
Revenue Structure of Greatdreams, 2010
Development History of SKYNET
Development Overview of CCTV Animation Co., Ltd
Animated Works of CCTV ANIMATION.COM
Organizing Structure of Sanpu Smart Fox
Development History of Shanmao Cartoon

Global and China Animation Industry Report, 2014

China’s animation industry output value continued to grow and exceeded RMB90 billion in 2013, showing a year-on-year increase of around 21.0%. Despite the overall sustained growth, each link of the in...

China Digital Publishing Industry Report, 2013-2014

As an emerging publishing industry, digital publishing is characterized by digitization of content production, management process and product form as well as networked communication channels.With the ...

China TV Drama Industry Report,2013-2016

In recent years, a series of favorable policies issued by the Chinese government in finance, intellectual property protection and culture industries stimulate the rapid expansion of Chinese TV drama m...

China TV Shopping Industry Report, 2013

In 2009, the State Administration of Radio Film and Television (SARFT) released Opinions on TV Shopping Channel Construction and Management and Notice concerning Strengthening Management over TV Shopp...

Global and China Animation Industry Report, 2012-2015

So far, the output value of global animation industry has reached US$222.8 billion, and animation-related derivatives have exceeded US$500 billion. The animation industry has gradually become a pillar...

China Film Industry Report, 2012-2015

From January to October of 2012, China film industry gained the box office of RMB13.27 billion. Taking into account the contribution of the traditional Lunar New Year holiday, China’s film box office ...

China TV Drama Industry Report, 2011-2012

TV drama industry is a policy-sensitive sector in China. From 2006 to 2010, the value of Chinese drama transactions increased from RMB4.85 billion to RMB5.92 billion, with a CAGR of just 5.11%. As the...

China TV Shopping Industry Report, 2011

TV shopping entered China in the early 1990s, and ushered in its first golden era from 1996 to 2000, during which, there emerged more than 1,000 TV shopping companies, with industry revenue already ab...

Global and China Animation Industry Report, 2011

In 2010, the total output value of animation industry in China increased by 27.8% year-on-year to RMB47.084 billion. In 2015, the total output value is expected to reach RMB 120 billion, and the marke...

China Film Industry Report, 2011

In 2010, the consolidated revenue of China film industry approximated RMB16 billion, an increase of 48%. Currently, box office, which was about RMB 5.7 billion in H1 2011, is still the main revenue so...

China Advertising Industry Report, 2010-2011

The sustained economic growth ensures the healthy development of advertising industry in China. The advertising market size of China totaled RMB343.7 billion in 2010, up 22.5% from a year earlier. How...

China Film Industry Report, 2009-2010

Currently, China’s film industry is experiencing a golden period. No matter what film production, box office, financing and cinema construction witness the explosive growth. In 2009, Chinese mainland ...

China Advertising Industry Report, 2009-2010

Chinese traditional media witnessed steady progression in 2009, while online advertising outshined the others, characterizing high degree of brand penetration, high accuracy, huge target audience, etc...

China Listed Media Companies Report, 2008-2009

With the continuous development of economy and society, China has become the largest media consumer market in the world and China's media output has exceeded the media giant -- the United States. But,...

China Mobile Multimedia Broadcasting (CMMB) Industry Chain Report, 2008

CMMB industry chain involved the CMMB chip, CMMB operation, CMMB terminal, etc. By Jan 2009, the quantity of CMMB chip manufacturers in China has amounted to eight, including Innofidei, Telepath, Spre...

China Digital Audio Broadcasting (DAB) Market Report, 2007

Currently, Digital Audio Broadcasting (DAB) programs are being broadcast or trially broadcast in nearly 30 countries and regions. Every day, totally 330 million people are receiving over 600 DAB progr...

China Airport Advertising Industry Report, 2007

In the airport advertising industry, with the scale of surpassing 1,000, the practitioners communicate a lot. It is preliminarily estimated that outdoor ad media has occupied at least tens of thousand...

Company Study of Shanghai Xinhua Media

In 2006, the annual total circulation of Liberation Daily Journalism Group reached 647.78 million, covering over 9 million readers. In 2003-2006, the ad income of Liberation Daily Journalism Group kep...

2005-2014 www.researchinchina.com All Rights Reserved 京ICP备05069564号-1 京公网安备1101054484号
在线客服系统